MaterialExpression
D:\Program Files\Epic Games\UE_5.0\Engine\Source\Runtime\Engine\Private\Materials
- DepthFade
// Scales Opacity by a Linear fade based on SceneDepth, from 0 at PixelDepth to 1 at FadeDistance
// Result = Opacity * saturate((SceneDepth - PixelDepth) / max(FadeDistance, DELTA))
? 그래서 표현식은 어디있다는 건가요??? 식을 봐야 어떻게 만드는지 알거 같기는 한데.