MaterialExpression

D:\Program Files\Epic Games\UE_5.0\Engine\Source\Runtime\Engine\Private\Materials

  • DepthFade

	// Scales Opacity by a Linear fade based on SceneDepth, from 0 at PixelDepth to 1 at FadeDistance

	// Result = Opacity * saturate((SceneDepth - PixelDepth) / max(FadeDistance, DELTA))

? 그래서 표현식은 어디있다는 건가요??? 식을 봐야 어떻게 만드는지 알거 같기는 한데.

Default content water